Thursday, July 5, 2012

Maya Training Schedule

Week 1-2:

 
01.Maya Installation (Autodesk Education Community)
02.Configure Maya (Enable Plugins) and Preference (Unit setup)
03.Maya Projects Setting
04.GUI Overview
05.Navigation
06.Hotbox
07.Tool Shelf Customisation
08.Attribute Editor / Channel box
09.Sub-object Mode
10.Basic Polygon Modelling Tools
   (Delete by type: History)
11.Naming Objects
12.Outliner, Hierarchies, Groups, Hypergraph and Layers
13.Select Mask
14.Viewport Menu
15.Model Evaluation
16.Character Design Workshop

 
Case Study:

 
 

 

 
 
 
 
 
 
http://www.tf2.com/
http://www.tf2.com/movies.php
http://steamcommunity.com/workshop/browse?appid=440&browsesort=toprated&p=1

 

 
Case Study:
http://www.rocketbox-libraries.com/

 

 

 

 

 
Extra:
Car rigging (Ferrari Enzo)
http://www.youtube.com/watch?v=id1ZL2sBKSg&feature=relmfu
http://www.youtube.com/watch?v=cte-0NtGOV0&feature=relmfu

 
Ref:
http://unicointeraction.blogspot.com.au/2011/03/monashs1-20113dweek-01.html

 

 
Week 2:
Polygonal Modelling

Polygonal Modelling Tools
  • Creating polygonal objects
  • Modifying polygonal objects
  • Editing polygonal components
  • Using Soft
  • Editing with the Reflection settings
  • Displaying subdivision surfaces
  • Smoothing objects
  • Importing reference images
  • Modeling with reference images


Editing Polygonal Models
  • Creating polygonal objects
  • Modifying polygonal objects
  • Editing polygonal components
  • Using Soft Select
  • Editing with the Reflection settings
  • Displaying subdivision surfaces
  • Smoothing objects
  • Importing reference images
  • Modeling with reference images
Working With Edge Loop
  • Selecting and editing edge loops
  • Using the Slide Edge tool
  • Spinning edges
  • Inserting and offsetting edge loops

Refining Polygonal Models

  • Working with object history
  • Modeling symmetrically
  • Combining objects
  • Merging vertices


Week 3:NURBS Modelling
Modeling with NURBS Primitives
  • Introducing NURBS modeling
  • Creating NURBS primitives  
  • Manipulating NURBS surfaces 
  • Using the Surface Editing tool
  • Adding detail using Insert Isoparms
  • Detaching NURBS surfaces  
  • Sculpting surfaces  
Working with NURBS Curves
  • Using the NURBS curve tools 
  • Creating Bezier curves
  • Creating arcs 
  • Creating text 
  • Manipulating NURBS curves  
  • Refining NURBS curves
  • Opening and closing NURBS curves 
  • Duplicating NURBS curves 
Creating NURBS Surfaces from Curves
  • Using NURBS Revolve  
  • Using NURBS Loft 
  • Using NURBS Extrude 
  • Using NURBS Planar  
Refining NURBS Models
  • Opening and closing surfaces   
  • Creating curves on a surface   
  • Projecting curves on surfaces   
  • Trimming NURBS surfaces
  • Working with NURBS Booleans  
  • Stitching NURBS surfaces 
  • Converting NURBS to polygons  

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