Week 02
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* Teaching and Learning Strategies
* Assignment and Assessment
* Extra addon & Routine Schedule
* Case Studies
* Afterhour Tasks (Practice and Research)
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Extra addon:
- Show Manipulator Tool (squash / bend)
- Basic Facial Animation
Animation: Create Deformers - Blend Shape
Window; Animation Editor - Blend Shape
* Blend shape workflow integration
- More Set Driven Key practice
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The most common shortcut:
* Edit - Transfer Attribute Values
(Do not use Freeze Tranformation Tool before use this function)
* Display - Transform Display - Scale Pivots
* Display - Transform Display - Selection Handle
F8 Select by component type - selection handle
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Assets, Camera, Navigation and Parameters Management
View: Camera Settings: Resolution Gate
view: Camera Settings: Gate Mask
View: Camera Attribute Editor : Far clip plane
"Shift + d" with poly models
"Shift + d" with NURBS models
Normal / Center Display
Attribute Editor window - Mesh Component Display
X - Display Center
X - Display Normal
Rendering
Snapshoot + Render Region
Save and Compare rendering
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Polygon Manupulation
Transfer Attribute Values
Edit - Transfer Attribute Values
(Do not use Freeze Tranformation Tool before use this function)
Move Settings
Tool Settings - Object/ Local/ World
Marking Menu with [h][w][e][r]
Modify - snap together tool
Select continuous edges and extrude edges
Soft Selection + Animation:Create Deformers: Lattice
Duplicate objects
Scale [-1] (Pivot Point)
Polygons: Edit Mesh : Offset edge tool
Ctrl + h: hide objects
Edit Mesh - Keep Faces Together
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NURBS Manipulation
Curve points (Shift - put multiple curve points)
Detach curves (Keep original option)
Layer Editor trick (Layout)
Position Multiple Isoparm
Detach NURBS surface by using Isoparms
Loft Isoparm
Curve and Rebuils Curves
Surfaces: Edit Curves - Rebuild curve
Loft tips (e.g. Engine Shell)
Channel Box: close : on
Layout Management
side-by-Side layout for NURBS Curves and NURBS Surfaces
Offset NURBS Surfaces
Offset Isoparms
Edit Curves:Offset:Offset Curve
Curve projection + Trim operation
Edit NURBS - Project Curve on Surface
Edit NURBS - Trim Tool
* Duplicate Surface with projection for windows
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Illustrator Design Integration
Dingbat fonts Integration (ctrl + shift + o)
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Create Reference Objects
1. Create high and low resoluion models with specific naming convention (e.g. 2907_kai_car_hi)
and save them into seperate files
2. Create a new file (by Director for Group Collaboration Project)
3. File - create reference - option box
4. File - Reference Editor
Proxy Objects
1: Proxy - add proxy
2: Reload Proxy as xxxx
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